Sports Car | Sketchfab Texturing Challenge
Two texturing entries for Sketchfab’s Sports Car challenge in November 2017, created while I was teaching myself Substance Painter.
The Challenge
Entrants were given a UV-mapped sports car model by Renafox and asked to texture it using their own workflow. I used the challenge to learn Substance Painter.
I entered two versions: Winter Sports, with the car stuck in snow, and Spring Clean, halfway through a wash. The snow version got the most likes and comments.
The video above was made later as practice with Blender’s Eevee real-time renderer.