Stylised harbour environment with submarine in dry dock, created in Unity for Spray Paint Simulator

About Me

I’m Andy Begg, a 3D Generalist and Environment Artist with professional experience across games, VR and interactive media since 2018. I work across the full asset pipeline, from modelling and texturing through to lighting, optimisation and engine integration, with experience creating environments, modular kits, props, vehicles, characters and animation. I primarily use Blender, Substance Painter/Designer, Unity and Unreal Engine, and I’m comfortable taking ownership of projects and delivering production-ready content across different styles and platforms.

I’m open to freelance and full-time remote roles.

A man standing in a living room and kitchen area with colorful furniture and decorations.
Andy Begg - Close-up of smiling man with a beard and brown hoodie, outdoors with green hills and rocky mountains in the background.

Experience

  • Creatives in the Attic (2025–2026): Created environments, modular kits and textures across four Unity mobile games, plus realistic football player likenesses including modelling, hair grooming and texturing, while helping establish visual and technical standards.

  • Spray Paint Simulator (North Star Video Games, 2024): Delivered complete environments, props, vehicles and paintable hero assets. Owned Unity integration including lighting, materials, LODs, scene structure and performance optimisation.

  • Cognitant (2019–2024): Led 3D pipelines across 20+ VR and AR projects, creating optimised environments, stylised and realistic assets, characters, rigs and mocap animations for interactive training experiences.

  • Freelance 3D Generalist (2018–Present): Delivered 3D assets, environments, tools and renders for indie studios and VR platforms, including marketplace-ready assets for Fab, Sketchfab and CGTrader and immersive content for HTC Vive.

A yellow boom lift inside a large industrial-style building with red brick walls, large windows, and yellow safety railings. The lift's arm extends upward, and there's a logo for Spray Paint Simulator in the bottom right corner.

Background

I spent ten years working in QA in the video games industry before moving into 3D full-time, building on my animation degree. I retrained with modern tools and shifted into games, VR and interactive work, focusing on real-time environments, props and full asset pipelines.

I studied 3D Computer Animation at James Watt College (HND) and the University of the West of Scotland (BSc).

Main toolkit: Blender, Substance Painter/Designer, Unity, Unreal, Godot, Photoshop and Marmoset Toolbag.
Also experienced with: Character Creator, iClone, RizomUV, 3ds Max, V-Ray, ZBrush, SpeedTree, Premiere, After Effects and photogrammetry.

A scenic landscape with a dirt path winding through a grassy field, surrounded by trees with orange and red autumn leaves. In the background, green hills, a cloudy sky, and a tall communications tower are visible.

Personal

I’m based in the Lake District and spend my free time hiking, taking photos and playing games. Hiking and travel also provide a lot of the real-world reference that influences my environment work, including the Fife landscapes that inspired the render above.

I also explore game design and programming through personal projects, using UE5 Blueprints and Godot’s GDScript to better understand gameplay systems and broaden my real-time development skills.

If you’re interested in collaborating or have a project in mind, feel free to get in touch via my contact form.

Download Full CV