FAQ
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What services do you offer?
I create game-ready 3D assets, environments, vehicles, props, and characters with rigging. I also produce animation, motion graphics, product visualisation, and architectural rendering.
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Which tools do you use?
My core tools are Blender, the Substance suite, and Photoshop. I also use Unity, Unreal, Godot, 3ds Max, V-Ray, Marmoset, SpeedTree, RizomUV, ZBrush, iClone, Character Creator, After Effects, and Premiere.
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Do you work remotely?
Yes. I’m based in the UK and usually work in that timezone, but I’ve successfully collaborated with both UK and international studios and I’m open to projects worldwide.
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What platforms have you developed for?
I’ve created content for PC, consoles (PlayStation, Xbox, Nintendo Switch), mobile, and VR (HTC Vive, Google Cardboard, Meta Quest).
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What industries have you worked in?
I’ve worked in games, VR, and medical technology, as well as product visualisation, animation, motion graphics, and pre-rendered media.
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Are you available for freelance work?
Yes, please use the contact form or email me at andy@andybegg.com.