A man with short dark hair and light skin looking to the side in a rustic room with greenery outside the window, wearing a green and black shirt with a graphic depicting a mushroom cloud and the text 'Since 1916'.

Realistic Human Portrait

A grayscale image of a man with short, styled hair, wearing a crew neck shirt, looking slightly to the right.

This was my first attempt at creating a realistic human in Blender, following CG Cookie’s Human course. The project pushed me to study anatomy and facial structure in depth, from sculpting base meshes with the Loomis method through to retopology, texturing, hair grooming, and final rendering.

Sequence showing a head sculpt morphing between different anatomy studies

I built a detailed male head, focusing on believable proportions, skin detail, and natural hair using particle systems. Clothing was simulated from real sewing patterns, then refined with sculpting and fuzz for added realism. Lighting studies included a variety of studio setups, followed by compositing with subtle film-like imperfections.

A bald man with light skin and blue eyes looking directly at the camera, outdoor background with autumn trees.
Close-up of a man with dark hair and beard, wearing a beige shirt with orange sleeves, against a plain background.

The final result was a detailed portrait I’m proud of, while also highlighting areas for growth such as refining proportions and improving the beard groom. This project gave me a strong foundation in character creation and realism.

Black and white photo of a young man with half of his face illuminated and the other half in shadow, looking directly at the camera.
Black and white side profile of a young man with styled hair and a focused expression, looking to the right.
A close-up portrait of a young man with blue eyes and dark hair, illuminated with green and purple neon lighting against a black background.