Realistic Human Portrait
This was my first attempt at creating a realistic human in Blender, following CG Cookie’s Human course. The project pushed me to study anatomy and facial structure in depth, from sculpting base meshes with the Loomis method through to retopology, texturing, hair grooming, and final rendering.
Sequence showing a head sculpt morphing between different anatomy studies
I built a detailed male head, focusing on believable proportions, skin detail, and natural hair using particle systems. Clothing was simulated from real sewing patterns, then refined with sculpting and fuzz for added realism. Lighting studies included a variety of studio setups, followed by compositing with subtle film-like imperfections.
The final result was a detailed portrait I’m proud of, while also highlighting areas for growth such as refining proportions and improving the beard groom. This project gave me a strong foundation in character creation and realism.