Retro - Living Room - Low Poly - Furniture Pack

Retro Low Poly Furniture Pack was the winner of Sketchfab Store Modelling Challenge: Low Poly Furniture & Home . The brief was to “create a low poly 3D model – or better yet several models to make a pack – for the Home & Furniture category . Upload it to the Sketchfab Store, set the price, category, and tag it #StoreFurnitureChallenge.”

After winning I was also asked to write a Seller Spotlight article for their blog that has some more information on the production of these models. : Seller Spotlight: Andy Begg

For this project I decided to create selection of 15 pieces of typical mid-century, 60s and 70s style retro living room furniture.

Included in this pack are:

  • 2 sofas

  • 2 armchairs

  • A coffee table

  • Set of 3 nesting tables

  • 3 Floor Lamps

  • 3 Table Lamps

  • A bookshelf

  • A sideboard

  • And a TV

Full textured with game ready PBR textures. Either in 2048x2048 or 1024x1024 depending on item size. All models are low poly the largest item has just under 2000 triangles, the average is about 1000 triangles. The full list of poly counts can be found in the annotations on the interactive 3D Model at the top of the page.

Everything was modelled in Blender and textured in Substance Painter

When I became aware of this competition I only had a few days to complete the project in time, I spent the first day researching the furniture I wanted to model. Here are the images I collected.

Bellow are the models before texturing, I gave them a unique colour material and unwrapped them before moving on to the next model, moving along like a conveyor belt. Afterwords I linked the objects together and placed them on a circular path to try out a unique way of displaying the models.

I came to the conclusion the best way to show off the furniture for selling the pack would be to place it in a room, like how you might find it in a furniture shop like IKEA. Although when you download the pack you get everything neatly laid out like the image bellow facing the same direction with all the lights attached to the objects ready to use in a scene.