Select shots from the first chapters of Staying Healthy, featuring my modeling, animation, and scene setup. Created in Blender as part of a wider patient education animation project.
Overview
“Staying Healthy” was an internal animation project at Cognitant Group Ltd, created to explore how stylised characters and humour could be used in healthcare education. Working from a script by the medical writer and storyboards from the Art Director, I handled most of the production — from modelling and rigging characters to animation, lighting, rendering, compositing, and sound design in Blender. Another artist contributed a few animated shots, but I was responsible for the majority of the assets and sequences. Although the project ended early due to redundancy, the completed chapters highlight my ability to carry a production from concept through to polished animation.
Characters
I created a cast of stylised characters, animals, and props, each with a Claymation design. These were developed with Blender’s rigging and shaders, allowing for expressive motion and comedic timing.
First - Base character
First - Base character
Fitness Lady - Testing Pose
Speed walking Granny
Dog
Sleepy Dog Walker
This character was developed for later scenes that were not completed before I left the project. He was designed to portray someone trying to lose weight in preparation for a date. His date does appear in one of the finished sequences.
Overweight Divorced Dad - Home Gym Cloths
Overweight Divorced Dad - Date Cloths
The Girlfriend - Test Pose
Cyclist Rig & Animation
For the cyclist, I created a custom rig using IK constraints and drivers to link leg movement with pedal rotation, wheel turning, and chain motion. The setup ensured that all mechanical parts stayed synchronized, while still allowing for natural character posing. Although it took time to engineer, the system made animating the final shot far more efficient and enjoyable.
Bike
Cyclist
Rotoscoped animation test using live-action reference, demonstrating how I applied performance study to the character’s motion.
Environments and Assets
I didn’t save many work-in-progress shots of the environment builds and additional assets, but I created all the scenes for this project, including the theatre, street, park, rolling hills, apartment lift, and dining room. Below are a few examples highlighting some of the environments and assets I developed.
Behind-the-scenes view of the stylised street environment, showing how simple geometry and set dressing combined to create the final composition, along with British-style park assets such as benches, bins, and lampposts used to populate the outdoor scenes.
Storyboard panel overlayed on the lift scene, demonstrating how the 3D layout was matched precisely to the director’s storyboard framing.
Additional props included stylised plants and food models.
Outro
The finished sequences demonstrate a wide range of skills, from character rigging and stylised animation to scene layout and storytelling. This project gave me the opportunity to experiment with humour and emotional engagement in a medical context while strengthening my end-to-end animation workflow in Blender. Even unfinished, it remains a valuable showcase of my creative and technical versatility.