Classic Superman | Anatomy to Game Model
An anatomy study sculpted in Blender, following the Super Human Anatomy for Artists course by Nikolay Naydenov (Speed Char).
I then took the project further on my own: retopologising it into a low-poly game model, texturing it in Substance Painter, rigging it and animating it. Watch the animation on ArtStation →
Tools: Blender, Substance Painter, Character Creator, Cascadeur.