Freelance | Environment & Prop Art for Games
Environment and prop artist for game studios, available for long-term contracts and one-off commissions. I build game-ready environments, props and levels from blockout to engine, working remotely from the UK.
Available now. Get in touch →
Levels shipped on PC, Xbox, PlayStation & Switch · Repeat client for a year across 4 mobile games · 5 years in-house on 20+ VR/AR projects
What I Make
Environments
Modular kits, level art, set dressing and lighting, from blockout to final.
Props & Hard Surface
Weapons, vehicles, machines and furniture with clean topology and efficient UVs.
Materials & Texturing
PBR texturing in Substance Painter and tileable procedural materials in Substance Designer.
Engine-Ready Delivery
LODs, collision, lighting and scene setup in Unity or Unreal Engine 5.
Working With Your Team
I join your pipeline. I work inside your engine project, source control (SVN or Git) and naming conventions, following your art direction from day one.
Long-term and repeat work. Studios keep me on: seven months on a shipped console game, including its DLC, and a year of repeat projects across four mobile titles for another studio.
Early, regular check-ins. Blockouts and work in progress go to your team early, so feedback lands before detailing, not after.
Remote, UK-based. Working from the Lake District and used to collaborating with distributed teams.
Smaller jobs welcome. Also available for individual asset commissions, from a single hero prop to a full modular kit. Day rate or fixed quote, depending on the project.
Selected Work
Spray Paint Simulator
Three launch levels, hero assets and a modular factory for a game shipped on PC, Xbox, PlayStation and Switch.
Concrete Walkways
Overgrown concrete environment study built in 3ds Max and Unreal Engine.
1892 Scottish Town
Honourable Mention in the Big & Blocky Challenge 2022: a researched blockout of a Scottish town.
Abandoned Chinese Factory
Post-apocalyptic Unreal Engine environment with Substance Designer materials and SpeedTree foliage.
Need an extra environment artist?
Tell me about your project, team and timeline, whether it’s a long-term contract or a one-off asset. I’ll reply with availability and a quote.
Or email andy@andybegg.com