Freelance | Environment & Prop Art for Games

Environment and prop artist for game studios, available for long-term contracts and one-off commissions. I build game-ready environments, props and levels from blockout to engine, working remotely from the UK.

Available now. Get in touch →

Levels shipped on PC, Xbox, PlayStation & Switch · Repeat client for a year across 4 mobile games · 5 years in-house on 20+ VR/AR projects

What I Make

Environments

Modular kits, level art, set dressing and lighting, from blockout to final.

Props & Hard Surface

Weapons, vehicles, machines and furniture with clean topology and efficient UVs.

Materials & Texturing

PBR texturing in Substance Painter and tileable procedural materials in Substance Designer.

Engine-Ready Delivery

LODs, collision, lighting and scene setup in Unity or Unreal Engine 5.

Working With Your Team

I join your pipeline. I work inside your engine project, source control (SVN or Git) and naming conventions, following your art direction from day one.

Long-term and repeat work. Studios keep me on: seven months on a shipped console game, including its DLC, and a year of repeat projects across four mobile titles for another studio.

Early, regular check-ins. Blockouts and work in progress go to your team early, so feedback lands before detailing, not after.

Remote, UK-based. Working from the Lake District and used to collaborating with distributed teams.

Smaller jobs welcome. Also available for individual asset commissions, from a single hero prop to a full modular kit. Day rate or fixed quote, depending on the project.

Selected Work

Spray Paint Simulator

Three launch levels, hero assets and a modular factory for a game shipped on PC, Xbox, PlayStation and Switch.

Concrete Walkways

Overgrown concrete environment study built in 3ds Max and Unreal Engine.

1892 Scottish Town

Honourable Mention in the Big & Blocky Challenge 2022: a researched blockout of a Scottish town.

Abandoned Chinese Factory

Post-apocalyptic Unreal Engine environment with Substance Designer materials and SpeedTree foliage.

Need an extra environment artist?

Tell me about your project, team and timeline, whether it’s a long-term contract or a one-off asset. I’ll reply with availability and a quote.

Or email andy@andybegg.com