Concrete Walkways | 3ds Max Environment Study

A small, overgrown concrete environment built in 3ds Max and Unreal Engine, made to get up to speed with 3ds Max ahead of client work.

I followed Emiel Sleegers’ Complete Introduction to 3D Environment Art course, skipped the SpeedTree section as I already use it, and dressed the scene with Quixel Megascans to finish it quickly. The focus was refreshing my workflow and testing lighting ideas.

Tools: 3ds Max, Unreal Engine, Substance Painter, Substance Designer, Quixel Megascans.